Sunday, February 11, 2018

Joy Update 05

Joy's hair has been the most difficult and time consuming part of her model to create thus far. My initial sculpt was packed with detail; I was trying to make it as realistic as possible, but I found that the intricate and detailed hair distracted from the rest of her model, which is a touch more stylized.

I decided upon a stylized and more minimalistic look for her hair model that will work in conjunction with textures to realize a look that matches her concept art. She will eventually be animated, so it doesn't make sense to spend too many polygons on her hair alone. This ain't Pixar, folks. Have a look at how I created the mesh for her undercut hair style in the video below.