Monday, February 29, 2016

Book Cover Digital Painting

I recently did a digital painting for a friend of mine who’s also an author of horror stories. 

Check out his work here: 

http://www.dwgillespie.com/


Sculpting Rocks 2

In attempting to sculpt rocks, I've come to appreciate just how much variety rocks can have. The nicks, cuts, peaks and valleys come together to tell a tale; the story of the rock's journey and the land it hails from. I'm surprised and a little overwhelmed by how much responsibility I have as an artist in making sure the rock's story is accurate and easily understood.

Here's a quick render of a work in progress.


Sunday, February 28, 2016

I'm back!

Sorry to keep you waiting!

This blog has been closed for repairs for more than two years, but I'm happy to report that today is the grand reopening! 

Since I've been away from ZBrush for so long, I wanted to start with a small project to get the juices flowing. So, I've been sculpting some rocks. Yes, I know; it's not the most exciting project ever, but consider this an appetizer before the smorgasbord!



 First, I created 7 cubes in Maya. Simple enough!
 I exported those cubes as a .OBJ file, and imported them into ZBrush.
 It's good to be back! I activated the Dynamesh feature so that ZBrush would update my models with higher resolution geometry, if I requested it.
 Doing 7 rocks at once takes a lot of time. I was looking at photos of real rocks for reference.
Brushes used: Claybuildup, Claytubes, Flatten, Pinch, hPolish, TrimAdaptive, Trimdynamic, Trimsmoothborder and move. This is a work in progress. Stay tuned for the final product!