Wednesday, August 29, 2012

Retopologizing


The first step is to paint the new topology onto my existing sculpt. It's a time consuming process, but the extra effort will help immensely when the time comes to build the new topology.
Next, I use ZBrush's topology tools to build a low poly version of my model on top of my existing sculpt.
Here is a preview of a portion of the new model.
Some people like to create beautiful sculptures for display, but I’m more interested in seeing this thing in motion. However, because of this sculpt’s complex high poly mesh, his joints won’t deform properly if I rig and animate him. In order to repurpose him so that he will animate properly, I will need to rebuild his topology. 
This process involves recreating my sculpture as a low poly model, without losing any of the detail that I sculpted. ZBrush will actually allow me to retain all of the fine detail of my sculpt by allowing me to create a normal map containing all of my sculpture’s surface information. This normal map will then be placed on top of the low poly model.



Friday, August 17, 2012

Male Anatomy Digital Sculpture Turntable

The sculpture is nearly finished! The next step is to retopologize the mesh to allow for more realistic deformations when animated.

Monday, August 13, 2012

Tuesday, August 7, 2012

Sculpting the Torso


I've moved on to sculpting the torso and arms. Getting the proportions right can be tricky.