Thursday, June 28, 2012

I’ve imported the base mesh from Maya into ZBrush and divided the geometry 4 times so that I can begin sculpting some detail. I’m blocking in the major muscle forms using a combination of brushes including: claytubes, standard, move and inflate.

Wednesday, June 27, 2012


I’ve decided that I need to improve at digital sculpting, so I’ve hit the books and begun working on a new project aimed at challenging both my artistic and technical skills.
If you want to render realistic humans, then you have to understand human anatomy. That being said, I’ve decided to sculpt a male human using Maya and ZBrush. The process begins by constructing a very simple and boxy human in Maya. This low poly model will be imported into ZBRush, where the geometry will be divided and increased to facilitate high poly sculpting.  This is only step one, so stay tuned for more!