Tuesday, April 25, 2017

Toy Thief 20-Sculpting 6


 Here's an update on the creepy hands I've been sculpting. I used some leather alphas to give it a textured look.


Wednesday, April 19, 2017

Toy Thief 19-Sculpting 5


I'm beginning to focus on adding detail to the gloves. The thief stitched these leather gloves together himself, but left the tips exposed so that his fingers could protrude in order to feel the objects he's stealing. It's a part of his character; I'll explain later!

His fingers are long, bony and covered in rotting flesh. I'll begin detailing those soon.


Tuesday, April 18, 2017

Toy Thief 18-Sculpting 4

Today, I'm going to show the progress I've made on sculpting my character model using ZBrush. When sculpting wrinkles in clothing, I mainly use the standard and clay buildup brushes, and alphas masks have been very useful for laying down stitching around the pockets. There is much more work to do, but take a look at my progress so far.



Thursday, April 13, 2017

Wednesday, April 5, 2017

Toy Thief 16- Sculpting 2



Today, I spent more time sculpting on the Thief's face. I'm trying to capture the look of dry, stretched skin, sort of like a mummy.


Tuesday, April 4, 2017

Toy Thief 15-Sculpting





I've FINALLY completed the UV mapping phase of production on the Toy Thief, which means that it's time for more fun stuff! This time, the "fun stuff" is digital sculpting. Now that the model has UV maps, I can sculpt details using Zbrush, and export them out as normal maps.