Sunday, February 11, 2018

Joy Update 05

Joy's hair has been the most difficult and time consuming part of her model to create thus far. My initial sculpt was packed with detail; I was trying to make it as realistic as possible, but I found that the intricate and detailed hair distracted from the rest of her model, which is a touch more stylized.

I decided upon a stylized and more minimalistic look for her hair model that will work in conjunction with textures to realize a look that matches her concept art. She will eventually be animated, so it doesn't make sense to spend too many polygons on her hair alone. This ain't Pixar, folks. Have a look at how I created the mesh for her undercut hair style in the video below.


Sunday, January 21, 2018

Joy Update 04

Work continues on my new character Joy. Today I added wrinkles and stitching to her shorts.



Sunday, January 14, 2018

Joy Update 03

It's been a while, hasn't it?

I had to take a break from developing Joy to deal with, well, life. I hadn't forgot about her though-quite the contrary, in fact; I couldn't STOP thinking about her!

I've completed the low poly modeling of Joy and am now about 50% complete with sculpting in ZBrush. I've been studying muscular anatomy to make sure I'm keeping proportions accurate. So far, I'm pleased with my progress. When sculpting, I find that it can be easy to become a bit overzealous when adding form to a base mesh, which can result in an unwanted amount of extra mass that can destroy the silhouette and feel of the character.

Check out the photos below.