Tuesday, April 18, 2017

Toy Thief 18-Sculpting 4

Today, I'm going to show the progress I've made on sculpting my character model using ZBrush. When sculpting wrinkles in clothing, I mainly use the standard and clay buildup brushes, and alphas masks have been very useful for laying down stitching around the pockets. There is much more work to do, but take a look at my progress so far.



Thursday, April 13, 2017

Wednesday, April 5, 2017

Toy Thief 16- Sculpting 2



Today, I spent more time sculpting on the Thief's face. I'm trying to capture the look of dry, stretched skin, sort of like a mummy.


Tuesday, April 4, 2017

Toy Thief 15-Sculpting





I've FINALLY completed the UV mapping phase of production on the Toy Thief, which means that it's time for more fun stuff! This time, the "fun stuff" is digital sculpting. Now that the model has UV maps, I can sculpt details using Zbrush, and export them out as normal maps.




Wednesday, March 8, 2017

Toy Thief 14- Mind On My UV's and My UV's On My Mind

Today I began working on UV Mapping Thief's head and scrawny, nasty chest. I'm looking forward to sculpting the detail on him!


Sunday, February 5, 2017

Toy Thief 12- UV Mapping Continues


As production on the Toy Thief character continues, I've now transitioned into the UV mapping phase of the pipeline. I've finally completed his shirt. It was a tedious and time consuming endeavor. I had to pay special attention to his collar and pockets to ensure that their textures would blend nicely with the shirt's texture. Have a look: